A 1-bit style platformer.

Avoid all the traps to reach the end.

Created for Midyear 2022 Flame Game Jam

Controls:

Arrow keys - move






Assets used:

Graphics

License: CC0

Author: Kenney

Source: https://www.kenney.nl/assets/bit-pack

Background music:

License: CC0

Author: TokyoGeisha 

Source: https://opengameart.org/content/creepy

Sound effects:

License: CC0

Author: artisticdude 

Source: https://opengameart.org/content/rpg-sound-pack

Press Start 2P font:

License: OFL

Author: CodeMan38

Source: https://fonts.google.com/specimen/Press+Start+2P/

Comments

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(1 edit)

Nice one! I felt that the hitboxes are too tight which makes that game a bit difficult. Not sure if that was what you were going for. Loved those in-game tips and background music too. Fits the art work quite well! I got stuck here though. My character just won't fall through the gap 😅.

That's weird. Maybe it's some one time glitch. I thought maybe it's when played on 60 Hz screen. I have a 144 Hz, so the timesteps are smaller and the character can move ever slightly closer to the edge. But I changed my refresh rate to 60 FPS and had no issue crossing this gap :/

If you've used delta time in your movement calculations, I don't think the frame rate will matter. But anyways, if it works for most of the people it fine.

I assume the "trap" referred to in the description is the misaligned hitbox? Because that's the only "trap" that really causes any trouble.Have to jump over the spider from here, because trying to snuggle up to the right hand wall means the last spider hits the left edge of the player, even though it looks like there should be lots of space there, and being much further left means the middle spider hits you.

Yeah, the hitboxes aren't perfect. My strategy here is to hug the left wall and sprint to get past all three spiders.